Di setiap aplikasi mobile, pasti akan ada tampilan welcome screen, yang umumnya hanya menampilkan icon aplikasi dan vendornya. Nah, di bawah ini contoh sederhana dari welcome screen.
import java.io.IOException; import java.util.Timer; import java.util.TimerTask; import javax.microedition.lcdui.Canvas; import javax.microedition.lcdui.Display; import javax.microedition.lcdui.Font; import javax.microedition.lcdui.Form; import javax.microedition.lcdui.Graphics; import javax.microedition.lcdui.Image; /** * * @author Dyah Fajar */ class SplashScreen extends Canvas { String judul; Image img; int lebar, tinggi; Font typeFont; Timer timer; int progress; private Display dsp; private Form midlet; private Canvas cv; public SplashScreen() { judul = "Selamat Datang"; lebar = getWidth(); tinggi = getHeight(); typeFont = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_ITALIC, Font.SIZE_MEDIUM); timer = new Timer(); try { img = Image.createImage("/img/andro2_small.png"); } catch (IOException ex) { ex.printStackTrace(); } } public void animation() { timer.schedule(new TimerTask() { public void run() { rollOn(); } }, 500, 300); } void setNextScreen(Form cv, Display display) { this.midlet = cv; this.dsp = display; } public void rollOn() { if (progress < img.getWidth() - 5) { progress += 10; } else { timer.cancel(); dsp.setCurrent(midlet); } repaint(); } public void paint(Graphics g) { g.setColor(255, 255, 255); g.fillRect(0, 0, lebar, tinggi); g.setColor(0, 0, 0); g.setFont(typeFont); g.drawString(judul, (lebar - typeFont.stringWidth(judul)) / 2, 5, g.TOP | g.LEFT); if (img != null) { g.drawImage(img, (lebar - img.getWidth()) / 2, (10 + typeFont.getHeight()), g.TOP | g.LEFT); } g.drawRect((lebar - img.getWidth()) / 2, (10 + typeFont.getHeight() + img.getHeight()) + 10, img.getWidth(), 10); g.setColor(0, 0, 200); g.fillRect((lebar - img.getWidth()) / 2 + 2, (10 + typeFont.getHeight() + img.getHeight()) + 10 + 2, progress, 8); } } |
class di atas akan menampilkan progress bar. Di tampilkan pertama kali sebagai welcome screen. Berikutnya adalah class mainnya.
import javax.microedition.lcdui.Display; import javax.microedition.lcdui.Form; import javax.microedition.lcdui.StringItem; import javax.microedition.midlet.*; /** * @author Dyah Fajar */ public class CanvasMID extends MIDlet { Display dsp; SplashScreen cnv; Form frm; StringItem str; public CanvasMID() { dsp = Display.getDisplay(this); cnv = new SplashScreen(); frm = new Form("ini form pertama dyah"); str = new StringItem(null, "Selamat datang di halaman aplikasi anda"); frm.append(str); cnv.setNextScreen(frm, dsp); } public void startApp() { dsp.setCurrent(cnv); cnv.animation(); } public void pauseApp() { } public void destroyApp(boolean unconditional) { } } |
*Sekarang, aku harus kembali membuat project yang gak kunjung ketemu solusinya, hiks..hiks..
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